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path: root/Graphics/ShaderTools/include/SPIRVShaderResources.hpp (follow)
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* Some code cleanupassiduous2021-01-261-10/+12
* remove assigned samplers from SPIRV resourcesazhirnov2021-01-261-69/+7
* pipeline resource signature for vulkanazhirnov2021-01-211-1/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* A number of minor updates/fixesassiduous2020-11-061-1/+1
* Added support for local root signature & shader record.azhirnov2020-11-051-8/+8
* Added AS copy with compacting.azhirnov2020-11-051-3/+8
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-1/+6
* PSO refactoring for ray tracingazhirnov2020-10-251-58/+59
* All backends: added resource dimension validation when setting shader variablesassiduous2020-10-171-4/+15
* Revert some changes in ShaderResourceLayoutVk, fixed PSO comparisonazhirnov2020-10-081-1/+1
* removed strong references to shaders in PSOazhirnov2020-10-081-1/+1
* All backends: removed string pool from shader resource objects as it is only ...assiduous2020-10-051-3/+2
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-0/+412