summaryrefslogtreecommitdiffstats
path: root/Graphics/ShaderTools/src/DXCompiler.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Fixed Win SDK 17763 build issuesassiduous2021-03-191-0/+11
* Added inline ray tracing & trace rays indirect command.azhirnov2021-03-191-6/+6
* Direct3D11: added resource signatureazhirnov2021-03-191-3/+5
* Some updates to DXBCUtils and DXCompilerassiduous2021-03-191-59/+69
* fixed DXC resource remapperazhirnov2021-03-191-85/+252
* Vulkan: update for new Vulkan SDKazhirnov2021-03-191-6/+1
* Removed mutable fields from ResourceBindingMapazhirnov2021-03-191-62/+112
* Added shader compiler macros to shader sourceassiduous2021-03-191-3/+5
* RunTimeResourceArray: added constant buffersassiduous2021-03-191-1/+6
* fixed DXBC & DXIL resource remappingazhirnov2021-03-191-169/+405
* bug fixes for dx12 resource signatureazhirnov2021-03-191-11/+12
* added debug checks for DXIL resource remappingazhirnov2021-03-191-0/+15
* DXIL: remap bind point when used dynamic indexingazhirnov2021-03-191-67/+145
* merged with resource_signatureazhirnov2021-03-191-4/+206
* Updated copyright noticeassiduous2021-01-011-1/+1
* Improvements for mesh shader & ray tracing (#180)Zhirnov Andrey2020-12-291-1/+1
* Added DX compiler testassiduous2020-12-191-2/+2
* DXCompiler: fixed patching DXIL to also correct space record (besides the bin...assiduous2020-12-191-42/+70
* Some updates in D3D12 backend (DXIL patching, PSO initialization)assiduous2020-12-191-56/+74
* Fixed validation errors for ray tracing.azhirnov2020-12-161-3/+3
* Added RootSignatureBuilder, some fixed for vulkan ray tracingazhirnov2020-11-251-0/+2
* D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-161-72/+10
* added IntToStr instead of _itoa_s, fixed compilationazhirnov2020-11-121-8/+26
* remap resource binding for DirectX 12azhirnov2020-11-121-39/+262
* Added support for local root signature & shader record.azhirnov2020-11-051-1/+6
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-2/+2
* PSO refactoring for ray tracingazhirnov2020-10-251-10/+230
* CMake utils: added package_required_dlls to enable packaging shader compiler ...assiduous2020-09-191-0/+4
* Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-161-6/+19
* Fixed DXC1.5 compiler warningassiduous2020-09-151-25/+40
* Fixed linux/mac build errors; few minor updates.assiduous2020-09-151-13/+12
* Completed shader compilation refactoring (fixed https://github.com/DiligentGr...assiduous2020-09-151-33/+9
* Refactoring shader compilation - part IIIassiduous2020-09-141-39/+45
* Refactoring shader compilation - part IIassiduous2020-09-141-58/+11
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-0/+560