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path: root/Graphics/ShaderTools/src/GLSLangUtils.cpp (follow)
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* Added shader compiler macros to shader sourceassiduous2021-03-191-2/+3
* Vulkan backend: added output for SPIRV Optimizerassiduous2021-02-061-15/+70
* Updated copyright noticeassiduous2021-01-011-1/+1
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-2/+2
* PSO refactoring for ray tracingazhirnov2020-10-251-1/+35
* A few random fixes to ray tracing API and implementationassiduous2020-10-041-1/+1
* Added Vulkan implementationazhirnov2020-10-041-9/+15
* Added support for shader macros when compiling GLSL_VERBATIM with glslangassiduous2020-09-201-0/+10
* Couple of minor fixesassiduous2020-09-201-1/+1
* added ability to use #include in glslazhirnov2020-09-201-6/+14
* Refactoring shader compilation - part IIassiduous2020-09-141-31/+14
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-0/+551