| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Added shader compiler macros to shader source | assiduous | 2021-03-19 | 1 | -2/+3 |
| * | Vulkan backend: added output for SPIRV Optimizer | assiduous | 2021-02-06 | 1 | -15/+70 |
| * | Updated copyright notice | assiduous | 2021-01-01 | 1 | -1/+1 |
| * | A number of updates/fixes to PSO refactor merge | assiduous | 2020-10-28 | 1 | -2/+2 |
| * | PSO refactoring for ray tracing | azhirnov | 2020-10-25 | 1 | -1/+35 |
| * | A few random fixes to ray tracing API and implementation | assiduous | 2020-10-04 | 1 | -1/+1 |
| * | Added Vulkan implementation | azhirnov | 2020-10-04 | 1 | -9/+15 |
| * | Added support for shader macros when compiling GLSL_VERBATIM with glslang | assiduous | 2020-09-20 | 1 | -0/+10 |
| * | Couple of minor fixes | assiduous | 2020-09-20 | 1 | -1/+1 |
| * | added ability to use #include in glsl | azhirnov | 2020-09-20 | 1 | -6/+14 |
| * | Refactoring shader compilation - part II | assiduous | 2020-09-14 | 1 | -31/+14 |
| * | Refactoring shader compilation tools - part I (https://github.com/DiligentGra... | assiduous | 2020-09-14 | 1 | -0/+551 |
