summaryrefslogtreecommitdiffstats
path: root/Graphics/ShaderTools/src/SPIRVShaderResources.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Renamed Align to AlignUpassiduous2021-03-191-1/+1
* Some code cleanupassiduous2021-01-261-51/+72
* remove assigned samplers from SPIRV resourcesazhirnov2021-01-261-98/+3
* pipeline resource signature for vulkanazhirnov2021-01-211-1/+1
* Updated copyright noticeassiduous2021-01-011-1/+1
* Improvements for mesh shader & ray tracing (#180)Zhirnov Andrey2020-12-291-1/+1
* A number of minor updates/fixesassiduous2020-11-061-9/+9
* Added support for local root signature & shader record.azhirnov2020-11-051-8/+8
* Added AS copy with compacting.azhirnov2020-11-051-9/+21
* A number of updates/fixes to PSO refactor mergeassiduous2020-10-281-43/+27
* PSO refactoring for ray tracingazhirnov2020-10-251-33/+69
* Merge branch 'master' into ray_tracingazhirnov2020-10-251-1/+48
|\
| * All backends: added resource dimension validation when setting shader variablesassiduous2020-10-171-0/+42
| * Some minor fixesazhirnov2020-10-081-1/+6
* | Merge branch 'master'assiduous2020-10-051-15/+19
|\|
| * All backends: removed string pool from shader resource objects as it is only ...assiduous2020-10-051-15/+19
* | A few random fixes to ray tracing API and implementationassiduous2020-10-041-1/+1
* | Added Vulkan implementationazhirnov2020-10-041-9/+15
|/
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-141-0/+763