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* Added DrawMeshIndirectCount command.azhirnov2021-03-191-0/+33
* Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...assiduous2021-03-192-0/+4
* Some code clean-upassiduous2021-01-211-4/+4
* pipeline resource signature for vulkanazhirnov2021-01-211-7/+12
* added pipeline resource signature (wip)azhirnov2021-01-152-0/+70
* Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGSassiduous2021-01-061-1/+1
* Improved method names in IShaderBindingTable interfaceassiduous2021-01-061-3/+3
* Updated copyright noticeassiduous2021-01-0160-60/+60
* bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-161-3/+1
* fixed and improved shader bindingazhirnov2020-11-122-2/+3
* Added ability to update AS.azhirnov2020-11-104-6/+36
* Added include tests for BLAS, TLAS and SBT headers, fixed few issuesassiduous2020-10-306-0/+218
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-132-56/+0
* Added IFramebuffer interfaceassiduous2020-08-022-0/+56
* Added Render pass interface stubassiduous2020-08-022-0/+56
* Fixed few alignment-related issues (API Version 240063)assiduous2020-06-101-1/+8
* Added static tests to catch base class misalginment issuesassiduous2020-06-101-0/+54
* Reworked C interfaces to share declaration with c++assiduous2020-01-277-7/+7
* Fixed command list and device context C interfaces; fixed more Linux & Mac bu...assiduous2020-01-271-0/+16
* Added Engine factory c interfaceassiduous2020-01-271-1/+10
* Moved MapHelper to GraphicsToolsassiduous2020-01-261-28/+0
* Reworked main headers to be compatible with cassiduous2020-01-2527-0/+756
* Updated coyright noticeassiduous2020-01-0126-182/+286
* Renamed UnitTests folder to Testsassiduous2019-12-2026-0/+624