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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Declaration of Diligent::RenderDeviceD3D11Impl class
#include "EngineD3D11ImplTraits.hpp"
#include "RenderDeviceD3DBase.hpp"
namespace Diligent
{
/// Render device implementation in Direct3D11 backend.
class RenderDeviceD3D11Impl final : public RenderDeviceD3DBase<EngineD3D11ImplTraits>
{
public:
using TRenderDeviceBase = RenderDeviceD3DBase<EngineD3D11ImplTraits>;
RenderDeviceD3D11Impl(IReferenceCounters* pRefCounters,
IMemoryAllocator& RawMemAllocator,
IEngineFactory* pEngineFactory,
const EngineD3D11CreateInfo& EngineAttribs,
ID3D11Device* pd3d11Device,
Uint32 NumDeferredContexts) noexcept(false);
virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final;
/// Implementation of IRenderDevice::CreateBuffer() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateBuffer(const BufferDesc& BuffDesc,
const BufferData* pBuffData,
IBuffer** ppBuffer) override final;
/// Implementation of IRenderDevice::CreateShader() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateShader(const ShaderCreateInfo& ShaderCI,
IShader** ppShader) override final;
/// Implementation of IRenderDevice::CreateTexture() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateTexture(const TextureDesc& TexDesc,
const TextureData* pData,
ITexture** ppTexture) override final;
/// Implementation of IRenderDevice::CreateSampler() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateSampler(const SamplerDesc& SamplerDesc,
ISampler** ppSampler) override final;
/// Implementation of IRenderDevice::CreateGraphicsPipelineState() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateGraphicsPipelineState(const GraphicsPipelineStateCreateInfo& PSOCreateInfo,
IPipelineState** ppPipelineState) override final;
/// Implementation of IRenderDevice::CreateComputePipelineState() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateComputePipelineState(const ComputePipelineStateCreateInfo& PSOCreateInfo,
IPipelineState** ppPipelineState) override final;
/// Implementation of IRenderDevice::CreateRayTracingPipelineState() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateRayTracingPipelineState(const RayTracingPipelineStateCreateInfo& PSOCreateInfo,
IPipelineState** ppPipelineState) override final;
/// Implementation of IRenderDevice::CreateFence() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateFence(const FenceDesc& Desc,
IFence** ppFence) override final;
/// Implementation of IRenderDevice::CreateQuery() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateQuery(const QueryDesc& Desc,
IQuery** ppQuery) override final;
/// Implementation of IRenderDevice::CreateRenderPass() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateRenderPass(const RenderPassDesc& Desc,
IRenderPass** ppRenderPass) override final;
/// Implementation of IRenderDevice::CreateFramebuffer() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateFramebuffer(const FramebufferDesc& Desc,
IFramebuffer** ppFramebuffer) override final;
/// Implementation of IRenderDevice::CreateBLAS() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateBLAS(const BottomLevelASDesc& Desc,
IBottomLevelAS** ppBLAS) override final;
/// Implementation of IRenderDevice::CreateTLAS() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateTLAS(const TopLevelASDesc& Desc,
ITopLevelAS** ppTLAS) override final;
/// Implementation of IRenderDevice::CreateSBT() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateSBT(const ShaderBindingTableDesc& Desc,
IShaderBindingTable** ppSBT) override final;
/// Implementation of IRenderDevice::CreatePipelineResourceSignature() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreatePipelineResourceSignature(const PipelineResourceSignatureDesc& Desc,
IPipelineResourceSignature** ppSignature) override final;
void CreatePipelineResourceSignature(const PipelineResourceSignatureDesc& Desc,
IPipelineResourceSignature** ppSignature,
bool IsDeviceInternal);
/// Implementation of IRenderDeviceD3D11::GetD3D11Device() in Direct3D11 backend.
ID3D11Device* DILIGENT_CALL_TYPE GetD3D11Device() override final { return m_pd3d11Device; }
/// Implementation of IRenderDeviceD3D11::CreateBufferFromD3DResource() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateBufferFromD3DResource(ID3D11Buffer* pd3d11Buffer, const BufferDesc& BuffDesc, RESOURCE_STATE InitialState, IBuffer** ppBuffer) override final;
/// Implementation of IRenderDeviceD3D11::CreateTextureFromD3DResource() for 1D textures in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateTexture1DFromD3DResource(ID3D11Texture1D* pd3d11Texture,
RESOURCE_STATE InitialState,
ITexture** ppTexture) override final;
/// Implementation of IRenderDeviceD3D11::CreateTextureFromD3DResource() for 2D textures in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateTexture2DFromD3DResource(ID3D11Texture2D* pd3d11Texture,
RESOURCE_STATE InitialState,
ITexture** ppTexture) override final;
/// Implementation of IRenderDeviceD3D11::CreateTextureFromD3DResource() for 3D textures in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE CreateTexture3DFromD3DResource(ID3D11Texture3D* pd3d11Texture,
RESOURCE_STATE InitialState,
ITexture** ppTexture) override final;
/// Implementation of IRenderDevice::ReleaseStaleResources() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE ReleaseStaleResources(bool ForceRelease = false) override final {}
/// Implementation of IRenderDevice::IdleGPU() in Direct3D11 backend.
virtual void DILIGENT_CALL_TYPE IdleGPU() override final;
size_t GetCommandQueueCount() const { return 1; }
Uint64 GetCommandQueueMask() const { return Uint64{1}; }
private:
template <typename PSOCreateInfoType>
void CreatePipelineState(const PSOCreateInfoType& PSOCreateInfo, IPipelineState** ppPipelineState);
virtual void TestTextureFormat(TEXTURE_FORMAT TexFormat) override final;
EngineD3D11CreateInfo m_EngineAttribs;
/// D3D11 device
CComPtr<ID3D11Device> m_pd3d11Device;
};
} // namespace Diligent
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