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path: root/Graphics/GraphicsEngineD3D11/include/RenderDeviceD3D11Impl.hpp (follow)
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* D3D11 backend: some header clean-up plus few minor updatesassiduous2021-03-191-1/+0
* Direct3D11: added resource signatureazhirnov2021-03-191-3/+11
* Updated copyright noticeassiduous2021-01-011-1/+1
* PSO refactoring for ray tracingazhirnov2020-10-251-0/+4
* Merge branch 'master' into ray_tracingazhirnov2020-10-251-3/+10
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| * A number of fixes for PSO creation refactoring (API240075)assiduous2020-10-181-0/+3
| * Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...azhirnov2020-10-151-3/+7
* | Added dummy implementation for D3D11, D3D12, OpenGLazhirnov2020-10-041-0/+12
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* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-131-1/+1
* Added framebuffer object implementation stubsassiduous2020-08-021-0/+4
* Added Render pass interface stubassiduous2020-08-021-0/+4
* Added PipelineStateCreateInfo struct that is taken by IRenderDevice::CreateIn...assiduous2020-04-011-2/+2
* Added API function call type specification to fix c/c++ mismatch on x86 MSVCassiduous2020-01-291-15/+30
* Refactored D3D11 C interfaceassiduous2020-01-281-3/+3
* Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...assiduous2020-01-261-0/+108