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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Declaration of Diligent::TextureBaseD3D11 class
#include "EngineD3D11ImplTraits.hpp"
#include "TextureBase.hpp"
#include "TextureViewD3D11Impl.hpp"
#include "RenderDeviceD3D11Impl.hpp"
namespace Diligent
{
class FixedBlockMemoryAllocator;
/// Base implementation of a texture object in Direct3D11 backend.
class TextureBaseD3D11 : public TextureBase<EngineD3D11ImplTraits>
{
public:
using TTextureBase = TextureBase<EngineD3D11ImplTraits>;
using ViewImplType = TextureViewD3D11Impl;
TextureBaseD3D11(IReferenceCounters* pRefCounters,
FixedBlockMemoryAllocator& TexViewObjAllocator,
class RenderDeviceD3D11Impl* pDeviceD3D11,
const TextureDesc& TexDesc,
const TextureData* pInitData = nullptr);
~TextureBaseD3D11();
virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final;
/// Implementation of ITextureD3D11::GetD3D11Texture().
virtual ID3D11Resource* DILIGENT_CALL_TYPE GetD3D11Texture() override final { return m_pd3d11Texture; }
/// Implementation of ITexture::GetNativeHandle().
virtual void* DILIGENT_CALL_TYPE GetNativeHandle() override final { return GetD3D11Texture(); }
void AddState(RESOURCE_STATE State)
{
m_State = static_cast<RESOURCE_STATE>(m_State & ~static_cast<Uint32>(RESOURCE_STATE_UNDEFINED));
m_State = static_cast<RESOURCE_STATE>(m_State | State);
}
void ClearState(RESOURCE_STATE State)
{
VERIFY_EXPR(IsInKnownState());
m_State = static_cast<RESOURCE_STATE>(m_State & ~static_cast<Uint32>(State));
if (m_State == RESOURCE_STATE_UNKNOWN)
m_State = RESOURCE_STATE_UNDEFINED;
}
protected:
void CreateViewInternal(const struct TextureViewDesc& ViewDesc, ITextureView** ppView, bool bIsDefaultView) override final;
void PrepareD3D11InitData(const TextureData* pInitData,
Uint32 NumSubresources,
std::vector<D3D11_SUBRESOURCE_DATA, STDAllocatorRawMem<D3D11_SUBRESOURCE_DATA>>& D3D11InitData);
// clang-format off
virtual void CreateSRV(TextureViewDesc& SRVDesc, ID3D11ShaderResourceView** ppD3D11SRV) = 0;
virtual void CreateRTV(TextureViewDesc& RTVDesc, ID3D11RenderTargetView** ppD3D11RTV) = 0;
virtual void CreateDSV(TextureViewDesc& DSVDesc, ID3D11DepthStencilView** ppD3D11DSV) = 0;
virtual void CreateUAV(TextureViewDesc& UAVDesc, ID3D11UnorderedAccessView** ppD3D11UAV) = 0;
// clang-format on
friend class RenderDeviceD3D11Impl;
/// D3D11 texture
CComPtr<ID3D11Resource> m_pd3d11Texture;
};
} // namespace Diligent
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