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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Definition of the Diligent::IShaderBindingTableD3D12 interface
#include "../../GraphicsEngine/interface/ShaderBindingTable.h"
#include "DeviceContextD3D12.h"
DILIGENT_BEGIN_NAMESPACE(Diligent)
// {DCA2FAD9-2C41-4419-9D16-79731C0ED9D8}
static const INTERFACE_ID IID_ShaderBindingTableD3D12 =
{0xdca2fad9, 0x2c41, 0x4419, {0x9d, 0x16, 0x79, 0x73, 0x1c, 0xe, 0xd9, 0xd8}};
#define DILIGENT_INTERFACE_NAME IShaderBindingTableD3D12
#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
#define IShaderBindingTableD3D12InclusiveMethods \
IShaderBindingTableInclusiveMethods; \
IShaderBindingTableD3D12Methods ShaderBindingTableD3D12
// clang-format off
#if DILIGENT_CPP_INTERFACE // Empty structs are not allwed in C
/// Exposes Direct3D12-specific functionality of a shader binding table object.
DILIGENT_BEGIN_INTERFACE(IShaderBindingTableD3D12, IShaderBindingTable)
{
};
DILIGENT_END_INTERFACE
#endif
#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
#if DILIGENT_C_INTERFACE
#endif
DILIGENT_END_NAMESPACE // namespace Diligent
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