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path: root/Graphics/GraphicsEngineD3D12/interface/ShaderBindingTableD3D12.h (follow)
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* Updated copyright noticeassiduous2021-01-011-1/+1
* A number of minor updates/fixesassiduous2020-11-061-0/+4
* Added AS copy with compacting.azhirnov2020-11-051-10/+0
* fixed resource state transitions, some improvements for ray tracingazhirnov2020-11-031-0/+1
* Added include tests for BLAS, TLAS and SBT headers, fixed few issuesassiduous2020-10-301-1/+1
* added ray tracing implementation for dx12 and vulkanazhirnov2020-10-281-0/+71