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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Declaration of Diligent::FenceGLImpl class
#include <deque>
#include <atomic>
#include "EngineGLImplTraits.hpp"
#include "FenceBase.hpp"
#include "GLObjectWrapper.hpp"
namespace Diligent
{
/// Fence object implementation in OpenGL backend.
class FenceGLImpl final : public FenceBase<EngineGLImplTraits>
{
public:
using TFenceBase = FenceBase<EngineGLImplTraits>;
FenceGLImpl(IReferenceCounters* pRefCounters,
RenderDeviceGLImpl* pDevice,
const FenceDesc& Desc);
~FenceGLImpl();
IMPLEMENT_QUERY_INTERFACE_IN_PLACE(IID_FenceGL, TFenceBase)
/// Implementation of IFence::GetCompletedValue() in OpenGL backend.
virtual Uint64 DILIGENT_CALL_TYPE GetCompletedValue() override final;
/// Implementation of IFence::Reset() in OpenGL backend.
virtual void DILIGENT_CALL_TYPE Reset(Uint64 Value) override final;
void AddPendingFence(GLObjectWrappers::GLSyncObj&& Fence, Uint64 Value)
{
m_PendingFences.emplace_back(Value, std::move(Fence));
}
void Wait(Uint64 Value, bool FlushCommands);
private:
std::deque<std::pair<Uint64, GLObjectWrappers::GLSyncObj>> m_PendingFences;
};
} // namespace Diligent
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