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/*
* Copyright 2019-2021 Diligent Graphics LLC
* Copyright 2015-2019 Egor Yusov
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* In no event and under no legal theory, whether in tort (including negligence),
* contract, or otherwise, unless required by applicable law (such as deliberate
* and grossly negligent acts) or agreed to in writing, shall any Contributor be
* liable for any damages, including any direct, indirect, special, incidental,
* or consequential damages of any character arising as a result of this License or
* out of the use or inability to use the software (including but not limited to damages
* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
* all other commercial damages or losses), even if such Contributor has been advised
* of the possibility of such damages.
*/
#pragma once
/// \file
/// Definition of the Diligent::IDeviceContextVk interface
#include "../../GraphicsEngine/interface/DeviceContext.h"
#include "CommandQueueVk.h"
DILIGENT_BEGIN_NAMESPACE(Diligent)
// {72AEB1BA-C6AD-42EC-8811-7ED9C72176BB}
static const INTERFACE_ID IID_DeviceContextVk =
{0x72aeb1ba, 0xc6ad, 0x42ec, {0x88, 0x11, 0x7e, 0xd9, 0xc7, 0x21, 0x76, 0xbb}};
#define DILIGENT_INTERFACE_NAME IDeviceContextVk
#include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
#define IDeviceContextVkInclusiveMethods \
IDeviceContextInclusiveMethods; \
IDeviceContextVkMethods DeviceContextVk
// clang-format off
/// Exposes Vulkan-specific functionality of a device context.
DILIGENT_BEGIN_INTERFACE(IDeviceContextVk, IDeviceContext)
{
/// Transitions internal vulkan image to a specified layout
/// \param [in] pTexture - texture to transition
/// \param [in] NewLayout - Vulkan image layout this texture to transition to
/// \remarks The texture state must be known to the engine.
VIRTUAL void METHOD(TransitionImageLayout)(THIS_
ITexture* pTexture,
VkImageLayout NewLayout) PURE;
/// Transitions internal vulkan buffer object to a specified state
/// \param [in] pBuffer - Buffer to transition
/// \param [in] NewAccessFlags - Access flags to set for the buffer
/// \remarks The buffer state must be known to the engine.
VIRTUAL void METHOD(BufferMemoryBarrier)(THIS_
IBuffer* pBuffer,
VkAccessFlags NewAccessFlags) PURE;
/// Locks the internal mutex and returns a pointer to the command queue that is associated with this device context.
/// \return - a pointer to ICommandQueueVk interface of the command queue associated with the context.
///
/// \remarks Only immediate device contexts have associated command queues.
///
/// The engine locks the internal mutex to prevent simultaneous access to the command queue.
/// An application must release the lock by calling IDeviceContextVk::UnlockCommandQueue()
/// when it is done working with the queue or the engine will not be able to submit any command
/// list to the queue. Nested calls to LockCommandQueue() are not allowed.
/// The queue pointer never changes while the context is alive, so an application may cache and
/// use the pointer if it does not need to prevent potential simultaneous access to the queue from
/// other threads.
///
/// The engine manages the lifetimes of command queues and all other device objects,
/// so an application must not call AddRef/Release methods on the returned interface.
VIRTUAL ICommandQueueVk* METHOD(LockCommandQueue)(THIS) PURE;
/// Unlocks the command queue that was previously locked by IDeviceContextVk::LockCommandQueue().
VIRTUAL void METHOD(UnlockCommandQueue)(THIS) PURE;
};
DILIGENT_END_INTERFACE
#include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
#if DILIGENT_C_INTERFACE
// clang-format off
# define IDeviceContextVk_TransitionImageLayout(This, ...) CALL_IFACE_METHOD(DeviceContextVk, TransitionImageLayout, This, __VA_ARGS__)
# define IDeviceContextVk_BufferMemoryBarrier(This, ...) CALL_IFACE_METHOD(DeviceContextVk, BufferMemoryBarrier, This, __VA_ARGS__)
# define IDeviceContextVk_LockCommandQueue(This) CALL_IFACE_METHOD(DeviceContextVk, LockCommandQueue, This)
# define IDeviceContextVk_UnlockCommandQueue(This) CALL_IFACE_METHOD(DeviceContextVk, UnlockCommandQueue, This)
// clang-format on
#endif
DILIGENT_END_NAMESPACE // namespace Diligent
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