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path: root/unityplugin/GhostCubePlugin/PluginSource/src (follow)
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* Reworked ExecuteCommandList(+s) to take an array of command lists instead of oneassiduous2021-02-081-5/+8
* PSO creation refactoring (API240075)assiduous2020-10-191-21/+23
* Enabled mesh shaders (API 240068)assiduous2020-09-121-1/+1
* Updated core (API version 240058)assiduous2020-05-091-2/+2
* Updated API to version 240056assiduous2020-04-011-2/+4
* Fixed few deprecation warnings on Macassiduous2020-02-041-0/+2
* Fixed 32-bit buildassiduous2020-01-311-6/+6
* Implemented C APIassiduous2020-01-316-10/+10
* Updated core (fixed few issues with queries)assiduous2020-01-131-1/+1
* Updated submodules (API version 240033);Egor Yusov2019-10-191-2/+2
* Updated math libEgor Yusov2019-04-231-1/+1
* Updated DRAW_FLAG to match API 240022Egor Yusov2019-04-071-1/+1
* Refactored overloaded IPipelineState::GetStaticShaderVariable and IShaderReso...Egor Yusov2019-04-051-1/+1
* Updates to comply with the new engine factory APIEgor Yusov2019-03-182-2/+2
* Final updates to make GL backend workEgor Yusov2019-03-061-2/+2
* Updated projects to conform to the update engine factory APIEgor Yusov2019-03-053-7/+6
* Fixed Unity plugin to comply with the new APIEgor Yusov2019-03-051-15/+16
* Replaced reference to initial data parameter with pointer in CreateTexture an...Egor Yusov2019-02-091-4/+4
* Updated core (improved shared libraries build configuration) and samplesEgor Yusov2019-01-241-1/+1
* Update platform defition in Unity pluginEgor Yusov2019-01-101-1/+1
* Updated unity plugin sourceEgor Yusov2019-01-102-17/+16
* Added cmake options to disable specific back-ends and glslangEgor Yusov2019-01-091-4/+4
* Fixed MinGW buildEgor Yusov2018-12-142-4/+8
* Updated core & samples submodules. Using convenience constructors for DrawAtt...Egor Yusov2018-12-101-5/+1
* Updated SetRenderTargets() and ClearDepthStencil() methods to take StateTrans...Egor Yusov2018-12-043-3/+3
* Updated the API (SetVertexBuffers, SetIndexBuffers, DRAW_FLAGS and other)Egor Yusov2018-12-031-3/+3
* Replaced COMMIT_SHADER_RESOURCES_FLAGS with RESOURCE_STATE_TRANSITION_MODEEgor Yusov2018-12-031-1/+1
* Improved thread safety of enum flags; added explicit state transitions to Set...Egor Yusov2018-12-013-3/+3
* Added explicit control over resource transitions in draw commandEgor Yusov2018-11-242-1/+3
* Implemented explicit resource state transitionsEgor Yusov2018-11-214-6/+7
* Enabled seperate samplersEgor Yusov2018-10-181-0/+1
* Updated submodules (main change: refactored release queues in D3D12 and Vulka...Egor Yusov2018-10-071-5/+9
* Added IFence interfaceEgor Yusov2018-07-221-0/+5
* Moved Stride to vertex layout desc; updated testsEgor Yusov2018-05-291-2/+1
* Moved primitive topology to pipeline stateEgor Yusov2018-04-141-2/+1
* Enabled build with Win8.1 SDKEgor Yusov2018-03-041-4/+4
* Updated samples submodule: added Tutorial00_HelloWin32Egor Yusov2018-02-231-0/+2
* Fixed crash in Unity emulator on Android when changing device orientationEgor2018-02-201-0/+4
* Enabled iOS build; unified target platform app generation in cmakeEgor Yusov2018-02-121-0/+12
* Fixed linux buildEgor2018-02-101-1/+1
* Updated Engine GL initializationEgor Yusov2018-02-031-1/+1
* Enabled MacOS supportEgor Yusov2018-01-271-0/+2
* Fixed build errorEgor Yusov2017-12-291-2/+2
* Removed legacy VS project and solution files, updated project dependencies.Egor Yusov2017-12-282-2/+2
* Updated to version 2.1Egor Yusov2017-11-1316-0/+1271