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shader renderer with OSC uniform control
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gl.zig
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Author
Files
Lines
2026-04-13
fix some memory leaks
s-ol
1
-3
/
+3
2026-04-10
add some tests
s-ol
1
-0
/
+122
2026-04-10
support arrays of uniforms, remove finished sources
s-ol
1
-314
/
+346
2026-01-10
pipe raw video to stdout
s-ol
1
-0
/
+15
2025-10-19
add BufferedStreamSource
s-ol
1
-1
/
+1
2025-09-22
log errors in threads
s-ol
1
-4
/
+5
2025-09-22
update for Zig 0.15.1
s-ol
1
-1
/
+1
2025-08-05
dynamic OSC method registration for sources
s-ol
1
-40
/
+2
2025-07-30
add freeze and step controls to Source
s-ol
1
-0
/
+9
2025-07-28
add libav StreamSource, run Sources in threads
s-ol
1
-13
/
+55
2025-07-27
fix texture binding bug
s-ol
1
-2
/
+3
2025-03-21
add texture-share-vk Source
s-ol
1
-0
/
+1
2025-03-20
wrap Texture in Source
s-ol
1
-3
/
+30
2025-03-19
separate texture loading from binding via /texture/<name>
s-ol
1
-124
/
+124
2025-03-16
cache textures by filename
s-ol
1
-18
/
+13
2025-03-16
formatting
s-ol
1
-6
/
+38
2025-03-15
drop libyaml, configure via args
s-ol
1
-42
/
+123
2025-03-10
implement HAP decoding straight to compressed GPU texture
s-ol
1
-35
/
+76
2025-03-05
fix shader reloading wrt Textures
s-ol
1
-150
/
+241
2025-02-24
load videos and textures using libav
s-ol
1
-48
/
+279
2023-11-03
only restore uniform values if type unchanged
s-ol
1
-50
/
+51
2023-10-29
allow indexing uniforms, fix bug
s-ol
1
-180
/
+216
2023-10-29
specifying config.yaml path as CLI arg
s-ol
1
-1
/
+1
2023-10-29
update for zig 0.11.0
s-ol
1
-16
/
+16
2021-11-11
update for zig 0.8.0
s-ol
1
-7
/
+7
2021-11-11
remove/ignore unused variables
s-ol
1
-0
/
+1
2021-11-10
update for zig 0.7.1
s-ol
1
-6
/
+3
2020-06-08
zig-fmt for low-column-screens
s-ol
1
-13
/
+28
2020-06-07
different OSC set layer
s-ol
1
-2
/
+0
2020-01-27
reimplement working OSC control
s-ol
1
-11
/
+29
2020-01-26
break OSC in favor of uniform caching
s-ol
1
-36
/
+365
2020-01-25
basic OSC support
s-ol
1
-35
/
+30
2020-01-24
hot reloading
s-ol
1
-33
/
+25
2020-01-23
Code reorganisation
s-ol
1
-0
/
+255