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Graphics
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GraphicsEngineD3D12
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interface
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CommandQueueD3D12.h
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Author
Age
Files
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*
Reworked ExecuteCommandList(s) to take multiple command lists instead of one
assiduous
2021-02-07
1
-3
/
+8
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
Reworked C interface to optimize inheritance handling
assiduous
2020-01-29
1
-8
/
+4
*
Reworked interface definitions to use DILIGENT_BEGIN_INTERFACE/DILIGENT_END_I...
assiduous
2020-01-28
1
-6
/
+2
*
Reworked C inteface method calls to use CALL_IFACE_METHOD macro
assiduous
2020-01-28
1
-6
/
+6
*
Implemented C interface for D3D12 backend
assiduous
2020-01-28
1
-12
/
+50
*
Made ICommandQueue{D3D12/Vk}::GetNextFenceValue method constant
assiduous
2020-01-13
1
-2
/
+2
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
clang-formatted GraphicsEngineD3D12
Egor Yusov
2019-11-24
1
-6
/
+6
*
Updated Copyright notice
Egor Yusov
2019-09-17
1
-1
/
+1
*
Renamed IDeviceContext::Wait to IDeviceContext::WaitForFence (updated API ver...
Egor Yusov
2019-09-09
1
-3
/
+0
*
Updated ICommandQueueD3D12::Wait method to return HRESULT
Egor Yusov
2019-09-08
1
-1
/
+1
*
Added IDeviceContext::Wait() method (updated API version to 240026)
Egor Yusov
2019-09-08
1
-0
/
+3
*
Updated copyright notice
Egor Yusov
2019-01-02
1
-1
/
+1
*
Unified resource liftime management in D3D12 and Vk backends
Egor Yusov
2018-09-22
1
-3
/
+3
*
Implemented IFence interface in all backends
Egor Yusov
2018-07-22
1
-0
/
+3
*
Updated copyright notice
Egor Yusov
2018-01-04
1
-1
/
+1
*
Reworked Common and Platform modules to break interdependenices;
Egor Yusov
2017-12-28
1
-1
/
+1
*
Updated to Diligent Engine 2.1
Egor Yusov
2017-11-13
1
-0
/
+58