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path:
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Graphics
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GraphicsEngineD3D12
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src
/
RootSignature.cpp
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Commit message (
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Author
Age
Files
Lines
*
Unified implementation of IPipelineResourceSignature::IsCompatibleWith
assiduous
2021-03-19
1
-1
/
+1
*
D3D12 backend: more header organizing
assiduous
2021-03-19
1
-2
/
+3
*
Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...
assiduous
2021-03-19
1
-0
/
+1
*
Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCache...
assiduous
2021-03-19
1
-12
/
+11
*
Reworked shader resource binding remapping in d3d12; updated PipelineStateD3D...
assiduous
2021-03-19
1
-59
/
+78
*
Few minor updates to RootSignatureD3D12
assiduous
2021-03-19
1
-12
/
+4
*
D3D12: reworked formatted buffer SRVs to be allocated as root views
assiduous
2021-03-19
1
-1
/
+4
*
fixed bug in root signature cache
azhirnov
2021-03-19
1
-41
/
+50
*
fixed some bugs in dx12 resource signature
azhirnov
2021-03-19
1
-5
/
+5
*
Reworked D3D12 resource signatures to not rely on fixed MAX_SPACES_PER_SIGNAT...
assiduous
2021-03-19
1
-74
/
+104
*
Refactored RootParamsManager: added RootParamsBuilder
assiduous
2021-03-19
1
-6
/
+6
*
bug fixes for dx12 resource signature
azhirnov
2021-03-19
1
-6
/
+8
*
fixed mem leak in root signature cache in dx12
azhirnov
2021-03-19
1
-9
/
+7
*
Fixed immutable samplers for dx12
azhirnov
2021-03-19
1
-2
/
+6
*
merged with resource_signature
azhirnov
2021-03-19
1
-1082
/
+172
*
Updated copyright notice
assiduous
2021-01-01
1
-1
/
+1
*
D3D12 and Vk backends: few minor code improvements
assiduous
2020-12-25
1
-4
/
+0
*
D3D12 backend: reworked immutable sampler initialization
assiduous
2020-12-25
1
-67
/
+58
*
D3D12 backend: fixed few potential issues with immutable sample intialization...
assiduous
2020-12-24
1
-6
/
+19
*
ShaderResourceLayoutD3D12: fixed problem with static resources for ray tracin...
assiduous
2020-12-20
1
-7
/
+18
*
ShaderResourceLayoutD3D12: updated error message for inconsistent variables i...
assiduous
2020-12-19
1
-2
/
+2
*
Some updates in D3D12 backend (DXIL patching, PSO initialization)
assiduous
2020-12-19
1
-5
/
+16
*
Added RootSignatureBuilder, some fixed for vulkan ray tracing
azhirnov
2020-11-25
1
-143
/
+169
*
remap resource binding for DirectX 12
azhirnov
2020-11-12
1
-7
/
+26
*
Added ability to update AS.
azhirnov
2020-11-10
1
-2
/
+2
*
A number of minor updates/fixes
assiduous
2020-11-06
1
-3
/
+3
*
Added support for local root signature & shader record.
azhirnov
2020-11-05
1
-0
/
+53
*
fixed resource state transitions, some improvements for ray tracing
azhirnov
2020-11-03
1
-1
/
+1
*
added ray tracing implementation for dx12 and vulkan
azhirnov
2020-10-28
1
-0
/
+15
*
A number of updates/fixes to PSO refactor merge
assiduous
2020-10-28
1
-71
/
+10
*
PSO refactoring for ray tracing
azhirnov
2020-10-25
1
-60
/
+51
*
Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
1
-36
/
+37
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
1
-4
/
+2
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
1
-4
/
+5
*
D3D12 backend: few updates to mesh shader implementation
assiduous
2020-09-10
1
-1
/
+1
*
A bunch of random updates
assiduous
2020-09-09
1
-3
/
+3
*
fixed compilation on linux & android
azhirnov
2020-09-01
1
-1
/
+1
*
Merge branch 'master' into mesh_shader
azhirnov
2020-08-19
1
-2
/
+2
|
\
|
*
Fixed RESOURCE_STATE_GENERIC_READ enum value; few updates in D3D12 backend
assiduous
2020-08-09
1
-2
/
+2
*
|
Added mesh shader
azhirnov
2020-08-11
1
-25
/
+39
|
/
*
Renamed _DEBUG and DEVELOPMENT macros to DILGENT_DEBUG and DILIGENT_DEVELOPMENT
assiduous
2020-03-26
1
-16
/
+16
*
More .h -> .hpp renamings
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in Common and HLSL2GLSLConverterLib projects
assiduous
2020-01-26
1
-1
/
+1
*
Renamed .h -> .hpp in GraphicsEngine, GraphicsEngineD3DBase, GraphicsEningeD3...
assiduous
2020-01-26
1
-6
/
+6
*
Updated coyright notice
assiduous
2020-01-01
1
-7
/
+11
*
Fixed few vector initialization issues
Egor Yusov
2019-11-28
1
-3
/
+3
*
Fixed leftover issues from clang-formatting
Egor Yusov
2019-11-28
1
-1
/
+1
*
clang-formatted GraphicsEngineD3D12
Egor Yusov
2019-11-24
1
-270
/
+324
*
D3D12 backend: optimized CommitRootViews method to process dynamic and non-dy...
Egor Yusov
2019-10-24
1
-2
/
+2
*
Reworked Draw and DispatchCompute commands (Updated API version to 240033)
Egor Yusov
2019-10-19
1
-36
/
+0
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