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Shaders
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PostProcess
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EpipolarLightScattering
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private
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AtmosphereShadersCommon.fxh
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Author
Age
Files
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*
Renamed confusing DepthToNormalizedDeviceZ to CameraZToNormalizedDeviceZ
assiduous
2020-05-24
1
-1
/
+1
*
Scattering FX: improved sampling for scattering integrals
assiduous
2020-05-05
1
-4
/
+0
*
Light scattering FX: fixed overexposure when looking from space
Egor Yusov
2019-07-02
1
-0
/
+8
*
Epipolar light scattering: removed F*ONE and F*ZERO macros
Egor Yusov
2019-07-02
1
-9
/
+2
*
Light scattering posteffect: removed NUM_EPIPOLAR_SLICES and MAX_SAMPLES_IN_S...
Egor Yusov
2019-06-02
1
-10
/
+2
*
Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ATM_TOP_RA...
Egor Yusov
2019-06-02
1
-16
/
+0
*
Improved int vs uint handling in shaders
Egor Yusov
2019-05-06
1
-2
/
+2
*
Added ShaderUtilities.fxh with DepthToNormalizedDeviceZ() function
Egor Yusov
2019-04-29
1
-2
/
+3
*
Some final improvements to epipolar light scattering effect
Egor Yusov
2019-02-16
1
-3
/
+3
*
Moved ToneMapping functions to its own folder
Egor Yusov
2019-02-15
1
-9
/
+21
*
Moved FullScreenTriangleVS to Common\private
Egor Yusov
2019-02-13
1
-7
/
+1
*
Light scattering pp: replaced SCREEN_RESOLUTION macro with CB parameter to av...
Egor Yusov
2019-02-13
1
-12
/
+4
*
Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...
Egor Yusov
2019-02-11
1
-1
/
+1
*
Renamed ScreenSizeQuad into FullScreenTriangle
Egor Yusov
2019-02-11
1
-1
/
+1
*
Reworked screen-size quad rendering to use one triangle instead of 2
Egor Yusov
2019-02-11
1
-2
/
+3
*
Moved all shaders to Shaders folder
Egor Yusov
2019-02-11
1
-0
/
+234