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path: root/Shaders/PostProcess/EpipolarLightScattering/private/RayMarch.fx (follow)
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* Fix misc. typosluz paz2021-03-181-2/+2
* Updated atm scattering fx to allow negative altitudesassiduous2020-05-041-17/+18
* Light scattering FX: fixed overexposure when looking from spaceEgor Yusov2019-07-021-2/+3
* Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov2019-07-021-4/+4
* Fixed Android shader issuesEgor Yusov2019-06-061-4/+4
* Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ATM_TOP_RA...Egor Yusov2019-06-021-18/+50
* Fixed couple of issues with unused shader resource declarationEgor Yusov2019-04-151-3/+9
* Updated CameraAttribs structureEgor Yusov2019-02-241-2/+2
* Some final improvements to epipolar light scattering effectEgor Yusov2019-02-161-14/+68
* Moved ToneMapping functions to its own folderEgor Yusov2019-02-151-2/+3
* Replaced LightAttribs::f4ExtraterrestrialSunColor with LightAttribs::f4IntensityEgor Yusov2019-02-141-5/+5
* Replaced LightAttribs::f4DirOnLight with LightAttribs::f4DirectionEgor Yusov2019-02-141-9/+9
* Improved EpipolarLightScatteringStructures.fxhEgor Yusov2019-02-131-16/+16
* Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...Egor Yusov2019-02-111-0/+1
* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-111-3/+3
* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-111-14/+12
* Moved all shaders to Shaders folderEgor Yusov2019-02-111-0/+683