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PostProcess
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EpipolarLightScattering
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RayMarch.fx
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*
Fix misc. typos
luz paz
2021-03-18
1
-2
/
+2
*
Updated atm scattering fx to allow negative altitudes
assiduous
2020-05-04
1
-17
/
+18
*
Light scattering FX: fixed overexposure when looking from space
Egor Yusov
2019-07-02
1
-2
/
+3
*
Epipolar light scattering: removed F*ONE and F*ZERO macros
Egor Yusov
2019-07-02
1
-4
/
+4
*
Fixed Android shader issues
Egor Yusov
2019-06-06
1
-4
/
+4
*
Light scattering posteffect: removed EARTH_RADIUS, ATM_TOP_HEIGHT, ATM_TOP_RA...
Egor Yusov
2019-06-02
1
-18
/
+50
*
Fixed couple of issues with unused shader resource declaration
Egor Yusov
2019-04-15
1
-3
/
+9
*
Updated CameraAttribs structure
Egor Yusov
2019-02-24
1
-2
/
+2
*
Some final improvements to epipolar light scattering effect
Egor Yusov
2019-02-16
1
-14
/
+68
*
Moved ToneMapping functions to its own folder
Egor Yusov
2019-02-15
1
-2
/
+3
*
Replaced LightAttribs::f4ExtraterrestrialSunColor with LightAttribs::f4Intensity
Egor Yusov
2019-02-14
1
-5
/
+5
*
Replaced LightAttribs::f4DirOnLight with LightAttribs::f4Direction
Egor Yusov
2019-02-14
1
-9
/
+9
*
Improved EpipolarLightScatteringStructures.fxh
Egor Yusov
2019-02-13
1
-16
/
+16
*
Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...
Egor Yusov
2019-02-11
1
-0
/
+1
*
Renamed ScreenSizeQuad into FullScreenTriangle
Egor Yusov
2019-02-11
1
-3
/
+3
*
Reworked screen-size quad rendering to use one triangle instead of 2
Egor Yusov
2019-02-11
1
-14
/
+12
*
Moved all shaders to Shaders folder
Egor Yusov
2019-02-11
1
-0
/
+683