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path: root/Shaders/PostProcess/EpipolarLightScattering/private/RefineSampleLocations.fx (follow)
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* Fix misc. typosluz paz2021-03-181-5/+5
* Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov2019-07-021-1/+1
* Light scattering posteffect: removed NUM_EPIPOLAR_SLICES and MAX_SAMPLES_IN_S...Egor Yusov2019-06-021-1/+1
* Moved ToneMapping functions to its own folderEgor Yusov2019-02-151-3/+3
* Improved EpipolarLightScatteringStructures.fxhEgor Yusov2019-02-131-5/+5
* Removed f4LightScreenPos and bIsLightOnScreen from LightAttribs structureEgor Yusov2019-02-131-6/+1
* Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...Egor Yusov2019-02-111-0/+1
* Moved all shaders to Shaders folderEgor Yusov2019-02-111-0/+299