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path: root/Shaders/PostProcess/EpipolarLightScattering/private/RenderSampling.fx (follow)
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* Atmospheric scattering PP: fixed GLES issue in epipolar sampling rendering sh...Egor2019-05-111-1/+1
* Moved ToneMapping functions to its own folderEgor Yusov2019-02-151-1/+1
* Improved EpipolarLightScatteringStructures.fxhEgor Yusov2019-02-131-1/+1
* Light scattering pp: replaced SCREEN_RESOLUTION macro with CB parameter to av...Egor Yusov2019-02-131-1/+6
* Reworked SRB management in epipolar light scattering pp effectEgor Yusov2019-02-131-1/+1
* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-111-1/+1
* Moved all shaders to Shaders folderEgor Yusov2019-02-111-0/+53