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path: root/Shaders/PostProcess/EpipolarLightScattering/private/RenderSliceEndPoints.fx (follow)
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* Fix misc. typosluz paz2021-03-181-2/+2
* Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov2019-07-021-3/+3
* Light scattering posteffect: removed NUM_EPIPOLAR_SLICES and MAX_SAMPLES_IN_S...Egor Yusov2019-06-021-2/+2
* Some final improvements to epipolar light scattering effectEgor Yusov2019-02-161-1/+0
* Moved ToneMapping functions to its own folderEgor Yusov2019-02-151-1/+1
* Improved EpipolarLightScatteringStructures.fxhEgor Yusov2019-02-131-4/+4
* Removed f4LightScreenPos and bIsLightOnScreen from LightAttribs structureEgor Yusov2019-02-131-18/+13
* Light scattering pp: replaced SCREEN_RESOLUTION macro with CB parameter to av...Egor Yusov2019-02-131-4/+9
* Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...Egor Yusov2019-02-111-0/+1
* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-111-1/+1
* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-111-1/+1
* Moved all shaders to Shaders folderEgor Yusov2019-02-111-0/+211