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path: root/Shaders/PostProcess/EpipolarLightScattering/private/SliceUVDirection.fx (follow)
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* Epipolar light scattering: removed F*ONE and F*ZERO macrosEgor Yusov2019-07-021-3/+3
* Updated CameraAttribs structureEgor Yusov2019-02-241-1/+1
* Moved ToneMapping functions to its own folderEgor Yusov2019-02-151-1/+1
* Improved EpipolarLightScatteringStructures.fxhEgor Yusov2019-02-131-3/+3
* Light scattering pp: replaced SCREEN_RESOLUTION macro with CB parameter to av...Egor Yusov2019-02-131-1/+1
* Split Structures.fxh into BasicStructures.fxh and EpipolarLightScatteringStru...Egor Yusov2019-02-111-0/+1
* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-111-1/+1
* Reworked screen-size quad rendering to use one triangle instead of 2Egor Yusov2019-02-111-3/+2
* Moved all shaders to Shaders folderEgor Yusov2019-02-111-0/+101