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path: root/Shaders/PostProcess/EpipolarLightScattering/private/UpdateAverageLuminance.fx (follow)
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* Light scattering FX: fixed overexposure when looking from spaceEgor Yusov2019-07-021-2/+6
* Updated light scattering fx to rely on static samplers & run with 0 warningsEgor Yusov2019-03-241-0/+2
* Renamed ScreenSizeQuad into FullScreenTriangleEgor Yusov2019-02-111-1/+1
* Moved all shaders to Shaders folderEgor Yusov2019-02-111-0/+23